The Hew binding

import hew.clunkyard; exposes typed records, subsystem methods, Option for absent values and Vec for lists. Methods use fails CoreError and ?. Controls take optional fields: robot.drive.set(throttle: .Some(0.5))? changes the throttle while retaining any turn already set this tick. match_info names the match subsystem because match is a Hew keyword.

Install with make install SDK=/opt/clunkyard/sdk. Build a robot with hew build --release --pkg-path /opt/clunkyard/sdk/bindings/hew/packages --link-lib /opt/clunkyard/sdk/bindings/hew/libclunkyard_hew.a --link-lib /opt/clunkyard/sdk/lib/libclunkyard.a bot.hew -o bot. The executable links both the core and Hew runtime statically. The generated C shim copies native fields through Hew's scalar and bytes FFI; parsing, tracking, geometry and control decisions stay in the core.

Implement Strategy.on_turn(var self, robot) and optionally on_start. clunkyard.run(strategy) owns the protocol loop; clunkyard.play(strategy, lines) returns replies from a memory session. Returned strategy errors are logged and controls already set are sent. Return error clunkyard.forfeit( code, message) for an explicit forfeit. A core fault sends the empty reply and resumes on the next state. Hew panics terminate the process; use returned errors for recoverable strategy failures. Keep the robot handle within its session and let run or play close it.

A tiny robot

import hew.clunkyard;
import hew.clunkyard.{Robot, Strategy, CoreError, Direction};
type Tiny {}
impl Strategy for Tiny {
    fn on_turn(var self, robot: Robot) fails CoreError {
        let target = match robot.sensors.nearest()? {
            .Some(target) => target,
            .None => {
                robot.drive.set(.Some(0.75), .Some(0.25))?;
                robot.scanner.set(.Some(robot.me.heading()?), .Some(40.0))?;
                robot.status.set(.Some("SEARCH"), .Some((robot.scanner.last()?).arc))?;
                return;
            }
        };
        let power = robot.gun.power_for_flight_time(target.range, 1.0)?;
        let aim = match robot.gun.lead(target, power)? {
            .Some(aim) => Direction { heading: aim.heading, pitch: aim.pitch },
            .None => Direction { heading: target.bearing, pitch: target.elevation },
        };
        robot.gun.aim(.Some(aim.heading), .Some(aim.pitch))?;
        if robot.gun.can_fire(power, 10.0)? { robot.gun.fire(.Some(power))?; }
        robot.drive.set(.Some(0.5), .Some(robot.angles.clamp(robot.angles.angle_diff(target.bearing, robot.me.heading()?)?)?))?;
        robot.scanner.set(.Some(target.bearing), .Some(10.0))?;
        robot.status.set(.Some("TRACK"), .Some(target.range))?;
    }
}
fn main() { let _ = clunkyard.run(Tiny {}); }

make test checks every generated Hew method against the core's full vectors, including typed arguments, records, optional values, lists, text, exact floating-point results and serialized acts.

Names

Every entry of the robot API 2.0.0 in Hew. names.md has every language side by side.

Canonical Form Hew
match.mode property match_info.mode()
match.ruleset property match_info.ruleset()
match.control property match_info.control()
match.robots property match_info.robots()
match.is_3d property match_info.is_3d()
match.tick_rate property match_info.tick_rate()
match.max_ticks property match_info.max_ticks()
match.robot_id call match_info.robot_id()
clock.tick property clock.tick()
clock.seconds property clock.seconds()
clock.remaining_ticks property clock.remaining_ticks()
arena.size property arena.size()
arena.gravity property arena.gravity()
arena.terrain_kind property arena.terrain_kind()
arena.ground_height call arena.ground_height()
me.health property me.health()
me.position property me.position()
me.velocity property me.velocity()
me.heading property me.heading()
me.pitch property me.pitch()
me.roll property me.roll()
me.angular_velocity property me.angular_velocity()
me.attitude property me.attitude()
me.grounded property me.grounded()
me.altitude property me.altitude()
me.applied property me.applied()
battery.charge property battery.charge()
battery.capacity property battery.capacity()
battery.regen property battery.regen()
battery.sustainable_drive property battery.sustainable_drive()
battery.compute property battery.compute()
battery.drive_cost call battery.drive_cost()
drive.hover_lift property drive.hover_lift()
drive.set control drive.set()
drive.forces control drive.forces()
drive.get call drive.get_()
gun.aim_now property gun.aim_now()
gun.cooldown_ticks property gun.cooldown_ticks()
gun.spread property gun.spread()
gun.max_power property gun.max_power()
gun.damage_scale property gun.damage_scale()
gun.can_fire call gun.can_fire()
gun.shot_speed call gun.shot_speed()
gun.shot_cost call gun.shot_cost()
gun.reload_ticks call gun.reload_ticks()
gun.shot_damage call gun.shot_damage()
gun.power_for_speed call gun.power_for_speed()
gun.power_for_flight_time call gun.power_for_flight_time()
gun.lead call gun.lead()
gun.lead_point call gun.lead_point()
gun.aim control gun.aim()
gun.fire control gun.fire()
gun.get call gun.get_()
scanner.last property scanner.last()
scanner.proximity_range property scanner.proximity_range()
scanner.reach call scanner.reach()
scanner.arc_for_reach call scanner.arc_for_reach()
scanner.set control scanner.set()
scanner.get call scanner.get_()
sensors.contacts property sensors.contacts()
sensors.nearest property sensors.nearest()
sensors.cues property sensors.cues()
sensors.contact call sensors.contact()
sensors.position_of call sensors.position_of()
tracker.cue property tracker.cue()
tracker.nearest_bearing_rate property tracker.nearest_bearing_rate()
tracker.velocity call tracker.velocity()
tracker.position call tracker.position()
tracker.last_seen call tracker.last_seen()
tracker.configure call tracker.configure()
nav.zone property nav.zone()
nav.zone.margin call nav.zone_margin()
nav.zone.contains call nav.zone_contains()
nav.zone.distance_from call nav.zone_distance_from()
nav.storm property nav.storm()
nav.storm.margin call nav.storm_margin()
nav.storm.contains call nav.storm_contains()
nav.storm.distance_from call nav.storm_distance_from()
nav.hill property nav.hill()
nav.hill.margin call nav.hill_margin()
nav.hill.contains call nav.hill_contains()
nav.hill.distance_from call nav.hill_distance_from()
nav.pickups property nav.pickups()
nav.nearest_pickup call nav.nearest_pickup()
nav.field_distance call nav.field_distance()
score.me property score.me()
score.best property score.best()
score.armour property score.armour()
angles.normalize call angles.normalize()
angles.angle_diff call angles.angle_diff()
angles.bearing_to call angles.bearing_to()
angles.elevation_to call angles.elevation_to()
angles.direction call angles.direction()
angles.distance call angles.distance()
angles.clamp call angles.clamp()
status.set control status.set()
status.get call status.get_()
raw.number call raw.number()
raw.text call raw.text()
raw.has call raw.has()
raw.flag call raw.flag()
raw.count call raw.count()
raw.line call raw.line()
raw.extra call raw.extra()
session.event property session.event()
session.next call session.next()
session.send call session.send()
session.forfeit call session.forfeit()
session.log call session.log()
session.feed call session.feed()
session.reply call session.reply()

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