The Java binding

The Clunkyard robot API in Java, over the robot core's C ABI through the Foreign Function and Memory API on JDK 25 (docs/design/robot-core.md, sections 5.3 and 5.4). The classes are generated by protocol/v2/codegen/bindings/java.js (make api), except Robot, Clunkyard, Forfeit and ClunkyardException, which are written by hand, as is the reflective conformance test, test/TestConformance.java. docs/sdk/names.md gives every name.

Subsystems are methods of the robot (me(), match(), scanner().last()). An absent result is an empty Optional, OptionalDouble or OptionalInt. A control takes its fields in order (gun().aim(heading, pitch)), and one with several fields also takes a builder (drive().set(Drive.turn(0.5))); either way only the fields given are set, so a later call merges, and drive().get("throttle") reads one back. angles() holds the angle helpers, the core's to the last bit, so no robot needs Math.atan2. Throw new Forfeit(code, message) to forfeit; any other exception is logged with its trace and the turn answers with what it had set.

A tiny robot

import clunkyard.*;

public final class Bot extends Robot {
    @Override protected void onTurn() {
        var nearest = sensors().nearest();
        if (nearest.isEmpty()) {
            drive().set(Drive.throttle(0.75).turn(0.25));
            scanner().set(me().heading(), 40);
            status().set("SEARCH", scanner().last().arc());
            return;
        }
        Contact target = nearest.get();
        double power = gun().powerForFlightTime(target.range(), 1);
        var aim = gun().lead(target, power);
        if (aim.isEmpty()) gun().aim(target.bearing(), target.elevation());
        else gun().aim(aim.get().heading(), aim.get().pitch());
        if (gun().canFire(power, 10)) gun().fire(power);
        drive().set(Drive.throttle(0.5).turn(angles().clamp(angles().angleDiff(target.bearing(), me().heading()))));
        scanner().set(target.bearing(), 10);
        status().set("TRACK", target.range());
    }

    public static void main(String[] args) {
        Clunkyard.run(new Bot());
    }
}

Names

Every entry of the robot API 2.0.0 in Java. names.md has every language side by side.

Canonical Form Java
match.mode property match().mode()
match.ruleset property match().ruleset()
match.control property match().control()
match.robots property match().robots()
match.is_3d property match().is3d()
match.tick_rate property match().tickRate()
match.max_ticks property match().maxTicks()
match.robot_id call match().robotId(slot)
clock.tick property clock().tick()
clock.seconds property clock().seconds()
clock.remaining_ticks property clock().remainingTicks()
arena.size property arena().size()
arena.gravity property arena().gravity()
arena.terrain_kind property arena().terrainKind()
arena.ground_height call arena().groundHeight(x, y)
me.health property me().health()
me.position property me().position()
me.velocity property me().velocity()
me.heading property me().heading()
me.pitch property me().pitch()
me.roll property me().roll()
me.angular_velocity property me().angularVelocity()
me.attitude property me().attitude()
me.grounded property me().grounded()
me.altitude property me().altitude()
me.applied property me().applied()
battery.charge property battery().charge()
battery.capacity property battery().capacity()
battery.regen property battery().regen()
battery.sustainable_drive property battery().sustainableDrive()
battery.compute property battery().compute()
battery.drive_cost call battery().driveCost(fraction)
drive.hover_lift property drive().hoverLift()
drive.set control drive().set(throttle, turn, pitchTurn), drive().set(Drive.pitchTurn(x))
drive.forces control drive().forces(thrust, strafe, lift, yawTorque, pitchTorque, rollTorque, brake), drive().forces(Drive.brake(x))
drive.get call drive().get("throttle")
gun.aim_now property gun().aimNow()
gun.cooldown_ticks property gun().cooldownTicks()
gun.spread property gun().spread()
gun.max_power property gun().maxPower()
gun.damage_scale property gun().damageScale()
gun.can_fire call gun().canFire(power, reserve)
gun.shot_speed call gun().shotSpeed(power)
gun.shot_cost call gun().shotCost(power)
gun.reload_ticks call gun().reloadTicks(power)
gun.shot_damage call gun().shotDamage(power)
gun.power_for_speed call gun().powerForSpeed(speed)
gun.power_for_flight_time call gun().powerForFlightTime(range, seconds)
gun.lead call gun().lead(contact, power)
gun.lead_point call gun().leadPoint(position, velocity, power)
gun.aim control gun().aim(heading, pitch), gun().aim(Gun.pitch(x))
gun.fire control gun().fire(power)
gun.get call gun().get("heading")
scanner.last property scanner().last()
scanner.proximity_range property scanner().proximityRange()
scanner.reach call scanner().reach(arc)
scanner.arc_for_reach call scanner().arcForReach(range)
scanner.set control scanner().set(heading, arc, pitch), scanner().set(Scanner.pitch(x))
scanner.get call scanner().get("heading")
sensors.contacts property sensors().contacts()
sensors.nearest property sensors().nearest()
sensors.cues property sensors().cues()
sensors.contact call sensors().contact(slot)
sensors.position_of call sensors().positionOf(contact)
tracker.cue property tracker().cue()
tracker.nearest_bearing_rate property tracker().nearestBearingRate()
tracker.velocity call tracker().velocity(slot)
tracker.position call tracker().position(slot)
tracker.last_seen call tracker().lastSeen(slot)
tracker.configure call tracker().configure(smoothing, forgetTicks, cueTicks)
nav.zone property nav().zone()
nav.zone.margin call nav().zone().margin(point)
nav.zone.contains call nav().zone().contains(point, margin)
nav.zone.distance_from call nav().zone().distanceFrom(point)
nav.storm property nav().storm()
nav.storm.margin call nav().storm().margin(point)
nav.storm.contains call nav().storm().contains(point, margin)
nav.storm.distance_from call nav().storm().distanceFrom(point)
nav.hill property nav().hill()
nav.hill.margin call nav().hill().margin(point)
nav.hill.contains call nav().hill().contains(point, margin)
nav.hill.distance_from call nav().hill().distanceFrom(point)
nav.pickups property nav().pickups()
nav.nearest_pickup call nav().nearestPickup(kind)
nav.field_distance call nav().fieldDistance(a, b)
score.me property score().me()
score.best property score().best()
score.armour property score().armour()
angles.normalize call angles().normalize(degrees)
angles.angle_diff call angles().angleDiff(target, current)
angles.bearing_to call angles().bearingTo(from, to)
angles.elevation_to call angles().elevationTo(from, to)
angles.direction call angles().direction(heading, pitch)
angles.distance call angles().distance(a, b)
angles.clamp call angles().clamp(value, low, high)
status.set control status().set(text, value), status().set(Status.value(x))
status.get call status().get("text")
raw.number call raw().number(path)
raw.text call raw().text(path)
raw.has call raw().has(path)
raw.flag call raw().flag(path)
raw.count call raw().count(path)
raw.line call raw().line()
raw.extra call raw().extra(json)
session.next call session().next()
session.send call session().send()
session.forfeit call session().forfeit(code, message)
session.log call session().log(line)

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