PowerShell on the .NET binding

PowerShell uses the same generated net8.0 assembly as C# and F#. The SDK launcher loads it before parsing a robot's class declarations: pwsh -NoProfile -File /opt/clunkyard/sdk/bindings/powershell/run.ps1 bot.ps1. There is no copied module or separate protocol, tracking or geometry implementation. The assembly loads libclunkyard.so.2, or the file named by CLUNKYARD_LIB.

Subsystems and facts are properties; methods use PascalCase. Absent values are $null. Pass $null for a control field to keep its earlier value in the turn. Drive.Get('throttle') reads the pending value. Throw [Clunkyard.Forfeit]::new(code, message) to forfeit. Other exceptions are logged and send the controls already set. The .NET Clunkyard.Play method plays lines in memory for tests.

A tiny robot

using namespace Clunkyard

class Tiny : Clunkyard.Robot {
    [void] OnTurn(){
        $target=$this.Sensors.Nearest
        if($null -eq $target){
            $this.Drive.Set(0.75,0.25,$null)
            $this.Scanner.Set($this.Me.Heading,40,$null)
            $this.Status.Set('SEARCH',$this.Scanner.Last.Arc)
            return
        }
        $power=$this.Gun.PowerForFlightTime($target.Range,1)
        $aim=$this.Gun.Lead($target,$power)
        $heading=if($null -eq $aim){$target.Bearing}else{$aim.Heading}
        $pitch=if($null -eq $aim){$target.Elevation}else{$aim.Pitch}
        $this.Gun.Aim($heading,$pitch)
        if($this.Gun.CanFire($power,10)){$this.Gun.Fire($power)}
        $this.Drive.Set(0.5,$this.Angles.Clamp($this.Angles.AngleDiff($target.Bearing,$this.Me.Heading)),$null)
        $this.Scanner.Set($target.Bearing,10,$null)
        $this.Status.Set('TRACK',$target.Range)
    }
}

[Clunkyard.Clunkyard]::Run([Tiny]::new())

make test SDK=... runs the shared assembly's complete conformance transcript through PowerShell. The README example also participates in the cross-language act identity check.

Names

Every entry of the robot API 2.0.0 in PowerShell. names.md has every language side by side.

Canonical Form PowerShell
match.mode property Match.Mode
match.ruleset property Match.Ruleset
match.control property Match.Control
match.robots property Match.Robots
match.is_3d property Match.Is3d
match.tick_rate property Match.TickRate
match.max_ticks property Match.MaxTicks
match.robot_id call Match.RobotId
clock.tick property Clock.Tick
clock.seconds property Clock.Seconds
clock.remaining_ticks property Clock.RemainingTicks
arena.size property Arena.Size
arena.gravity property Arena.Gravity
arena.terrain_kind property Arena.TerrainKind
arena.ground_height call Arena.GroundHeight
me.health property Me.Health
me.position property Me.Position
me.velocity property Me.Velocity
me.heading property Me.Heading
me.pitch property Me.Pitch
me.roll property Me.Roll
me.angular_velocity property Me.AngularVelocity
me.attitude property Me.Attitude
me.grounded property Me.Grounded
me.altitude property Me.Altitude
me.applied property Me.Applied
battery.charge property Battery.Charge
battery.capacity property Battery.Capacity
battery.regen property Battery.Regen
battery.sustainable_drive property Battery.SustainableDrive
battery.compute property Battery.Compute
battery.drive_cost call Battery.DriveCost
drive.hover_lift property Drive.HoverLift
drive.set control Drive.Set
drive.forces control Drive.Forces
drive.get call Drive.Get
gun.aim_now property Gun.AimNow
gun.cooldown_ticks property Gun.CooldownTicks
gun.spread property Gun.Spread
gun.max_power property Gun.MaxPower
gun.damage_scale property Gun.DamageScale
gun.can_fire call Gun.CanFire
gun.shot_speed call Gun.ShotSpeed
gun.shot_cost call Gun.ShotCost
gun.reload_ticks call Gun.ReloadTicks
gun.shot_damage call Gun.ShotDamage
gun.power_for_speed call Gun.PowerForSpeed
gun.power_for_flight_time call Gun.PowerForFlightTime
gun.lead call Gun.Lead
gun.lead_point call Gun.LeadPoint
gun.aim control Gun.Aim
gun.fire control Gun.Fire
gun.get call Gun.Get
scanner.last property Scanner.Last
scanner.proximity_range property Scanner.ProximityRange
scanner.reach call Scanner.Reach
scanner.arc_for_reach call Scanner.ArcForReach
scanner.set control Scanner.Set
scanner.get call Scanner.Get
sensors.contacts property Sensors.Contacts
sensors.nearest property Sensors.Nearest
sensors.cues property Sensors.Cues
sensors.contact call Sensors.Contact
sensors.position_of call Sensors.PositionOf
tracker.cue property Tracker.Cue
tracker.nearest_bearing_rate property Tracker.NearestBearingRate
tracker.velocity call Tracker.Velocity
tracker.position call Tracker.Position
tracker.last_seen call Tracker.LastSeen
tracker.configure call Tracker.Configure
nav.zone property Nav.Zone
nav.zone.margin call Nav.Zone.Margin
nav.zone.contains call Nav.Zone.Contains
nav.zone.distance_from call Nav.Zone.DistanceFrom
nav.storm property Nav.Storm
nav.storm.margin call Nav.Storm.Margin
nav.storm.contains call Nav.Storm.Contains
nav.storm.distance_from call Nav.Storm.DistanceFrom
nav.hill property Nav.Hill
nav.hill.margin call Nav.Hill.Margin
nav.hill.contains call Nav.Hill.Contains
nav.hill.distance_from call Nav.Hill.DistanceFrom
nav.pickups property Nav.Pickups
nav.nearest_pickup call Nav.NearestPickup
nav.field_distance call Nav.FieldDistance
score.me property Score.Me
score.best property Score.Best
score.armour property Score.Armour
angles.normalize call Angles.Normalize
angles.angle_diff call Angles.AngleDiff
angles.bearing_to call Angles.BearingTo
angles.elevation_to call Angles.ElevationTo
angles.direction call Angles.Direction
angles.distance call Angles.Distance
angles.clamp call Angles.Clamp
status.set control Status.Set
status.get call Status.Get
raw.number call Raw.Number
raw.text call Raw.Text
raw.has call Raw.Has
raw.flag call Raw.Flag
raw.count call Raw.Count
raw.line call Raw.Line
raw.extra call Raw.Extra
session.event property Session.Event
session.next call Session.Next
session.send call Session.Send
session.forfeit call Session.Forfeit
session.log call Session.Log
session.feed call Session.Feed
session.reply call Session.Reply

Download this page as Markdown