The Zig binding

Clunkyard's Zig API calls the shared core through direct typed extern functions. C layouts, declarations, subsystem methods and conformance bridges are generated from protocol/v2/api.json. The run loop and error mapping are written by hand. Tracking, geometry, parsing and serialization stay in the core.

Install with make install SDK=/opt/clunkyard/sdk. Build a robot with:

zig build-exe -O ReleaseSafe -mcpu=baseline --dep clunkyard -Mroot=bot.zig \
  -Mclunkyard=/opt/clunkyard/sdk/bindings/zig/clunkyard.zig \
  /opt/clunkyard/sdk/lib/libclunkyard.a -lc -lunwind -lm -ldl -lpthread \
  -femit-bin=bot

Subsystem methods return error unions. Core errors set robot.core.last_status and return error.Core; cy.c.cy_last_error retrieves the core's message. Optional results use null, records are copied values, and enums are i32 constants so unknown values can reach the core for validation. Text and list results are allocated with robot.core.allocator and belong to the caller; free each with that allocator. Controls take an options struct and merge within the turn. Getters such as drive.get_throttle() read pending fields. robot.forfeit(code,message) sends a forfeit and returns error.Forfeit. Other callback errors are logged before sending the controls already set. cy.play(Strategy,lines,allocator) returns owned reply lines.

A tiny robot

const cy=@import("clunkyard");
const Bot=struct {
    pub fn onStart(_: *@This(),_: *cy.Robot) !void {}
    pub fn onTurn(_: *@This(),robot:*cy.Robot) !void {
        const target=(try robot.sensors.nearest()) orelse {
            try robot.drive.set(.{.throttle=0.75,.turn=0.25});
            try robot.scanner.set(.{.heading=try robot.me.heading(),.arc=40});
            try robot.status.set(.{.text="SEARCH",.value=(try robot.scanner.last()).arc});
            return;
        };
        const power=try robot.gun.power_for_flight_time(target.range,1);
        const aim=try robot.gun.lead(target,power);
        try robot.gun.aim(.{.heading=if(aim) |a| a.heading else target.bearing,.pitch=if(aim) |a| a.pitch else target.elevation});
        if(try robot.gun.can_fire(power,10))try robot.gun.fire(.{.power=power});
        try robot.drive.set(.{.throttle=0.5,.turn=try robot.angles.clamp(try robot.angles.angle_diff(target.bearing,try robot.me.heading()),-1,1)});
        try robot.scanner.set(.{.heading=target.bearing,.arc=10});
        try robot.status.set(.{.text="TRACK",.value=target.range});
    }
};
pub fn main() !void {try cy.run(Bot);}

make test SDK=... compares every API vector with the core transcript, including exact floating-point bits and act lines.

Names

Every entry of the robot API 2.0.0 in Zig. names.md has every language side by side.

Canonical Form Zig
match.mode property match.mode()
match.ruleset property match.ruleset()
match.control property match.control()
match.robots property match.robots()
match.is_3d property match.is_3d()
match.tick_rate property match.tick_rate()
match.max_ticks property match.max_ticks()
match.robot_id call match.robot_id()
clock.tick property clock.tick()
clock.seconds property clock.seconds()
clock.remaining_ticks property clock.remaining_ticks()
arena.size property arena.size()
arena.gravity property arena.gravity()
arena.terrain_kind property arena.terrain_kind()
arena.ground_height call arena.ground_height()
me.health property me.health()
me.position property me.position()
me.velocity property me.velocity()
me.heading property me.heading()
me.pitch property me.pitch()
me.roll property me.roll()
me.angular_velocity property me.angular_velocity()
me.attitude property me.attitude()
me.grounded property me.grounded()
me.altitude property me.altitude()
me.applied property me.applied()
battery.charge property battery.charge()
battery.capacity property battery.capacity()
battery.regen property battery.regen()
battery.sustainable_drive property battery.sustainable_drive()
battery.compute property battery.compute()
battery.drive_cost call battery.drive_cost()
drive.hover_lift property drive.hover_lift()
drive.set control drive.set()
drive.forces control drive.forces()
drive.get call drive.get()
gun.aim_now property gun.aim_now()
gun.cooldown_ticks property gun.cooldown_ticks()
gun.spread property gun.spread()
gun.max_power property gun.max_power()
gun.damage_scale property gun.damage_scale()
gun.can_fire call gun.can_fire()
gun.shot_speed call gun.shot_speed()
gun.shot_cost call gun.shot_cost()
gun.reload_ticks call gun.reload_ticks()
gun.shot_damage call gun.shot_damage()
gun.power_for_speed call gun.power_for_speed()
gun.power_for_flight_time call gun.power_for_flight_time()
gun.lead call gun.lead()
gun.lead_point call gun.lead_point()
gun.aim control gun.aim()
gun.fire control gun.fire()
gun.get call gun.get()
scanner.last property scanner.last()
scanner.proximity_range property scanner.proximity_range()
scanner.reach call scanner.reach()
scanner.arc_for_reach call scanner.arc_for_reach()
scanner.set control scanner.set()
scanner.get call scanner.get()
sensors.contacts property sensors.contacts()
sensors.nearest property sensors.nearest()
sensors.cues property sensors.cues()
sensors.contact call sensors.contact()
sensors.position_of call sensors.position_of()
tracker.cue property tracker.cue()
tracker.nearest_bearing_rate property tracker.nearest_bearing_rate()
tracker.velocity call tracker.velocity()
tracker.position call tracker.position()
tracker.last_seen call tracker.last_seen()
tracker.configure call tracker.configure()
nav.zone property nav.zone()
nav.zone.margin call nav.zone_margin()
nav.zone.contains call nav.zone_contains()
nav.zone.distance_from call nav.zone_distance_from()
nav.storm property nav.storm()
nav.storm.margin call nav.storm_margin()
nav.storm.contains call nav.storm_contains()
nav.storm.distance_from call nav.storm_distance_from()
nav.hill property nav.hill()
nav.hill.margin call nav.hill_margin()
nav.hill.contains call nav.hill_contains()
nav.hill.distance_from call nav.hill_distance_from()
nav.pickups property nav.pickups()
nav.nearest_pickup call nav.nearest_pickup()
nav.field_distance call nav.field_distance()
score.me property score.me()
score.best property score.best()
score.armour property score.armour()
angles.normalize call angles.normalize()
angles.angle_diff call angles.angle_diff()
angles.bearing_to call angles.bearing_to()
angles.elevation_to call angles.elevation_to()
angles.direction call angles.direction()
angles.distance call angles.distance()
angles.clamp call angles.clamp()
status.set control status.set()
status.get call status.get()
raw.number call raw.number()
raw.text call raw.text()
raw.has call raw.has()
raw.flag call raw.flag()
raw.count call raw.count()
raw.line call raw.line()
raw.extra call raw.extra()
session.event property session.event()
session.next call session.next()
session.send call session.send()
session.forfeit call session.forfeit()
session.log call session.log()
session.feed call session.feed()
session.reply call session.reply()

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